Native WinUI 3 studio

EDMG Studio

A Windows control room for music analysis, AI direction, audio-reactive storytelling, and generative video rendering.

Based on the public DWCTEDMG repository README: the WinUI 3 client is the active Windows product, backed by a shared FastAPI engine for analysis, providers, managed models, rendering, jobs, outputs, and persistence.

Music In, Directed Motion Out

EDMG turns source tracks into a reviewable production workflow: analysis, direction, storyboard beats, motion cues, camera language, reactive keyframes, render preflight, queueing, and output review.

A

Native music analysis

Whisper and structured audio analysis help Studio understand source material before planning the visual arc.

AI

AI direction

Provider and BYOM workflows create a baseline creative plan, then managed Qwen can strengthen direction while preserving edits and fallbacks.

R

Audio-reactive storytelling

Storyboard beats, motion cues, camera direction, and reactive keyframes stay reviewable before they become render work.

V

Generative video

Approved project state can move through preflight, managed model runtime checks, render queues, output tools, and validation receipts.

A guided studio session, not a black box.

The public README positions Workspace -> All tools as the primary Windows flow: choose media, run or reuse analysis, draft a plan, strengthen it with a runtime-ready Director when available, review the story, refine motion, then continue to render.

Analyze the trackTranscription and music structure become usable production context.
Plan the conceptAI providers or local models develop a baseline creative direction.
Review the storyboardBeats, camera moves, prompts, and keyframes stay editable before render.
Preflight and renderRuntime readiness, queue state, outputs, and release evidence remain explicit.

WinUI First, Shared Engine

The repository keeps one active Windows client, one compatibility client, and one authoritative backend so product behavior does not split across separate engines.

Primary Windows client

WinUI 3 is the current Windows product surface for Studio workflows and packaging.

studio/edmg-studio-winui/

Compatibility client

Electron/React remains available for Linux and compatibility workflows.

studio/edmg-studio/

Authoritative backend

The shared FastAPI backend owns analysis, providers, model lifecycle, rendering, jobs, outputs, and persistence.

python_backend/

Repository Links

Direct paths into the public GitHub repository, including setup, release, testing, launch scripts, releases, and issues.